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Zacd
03-20-2010, 03:02 PM
What are the most unused units in your opinion?

Currently I don't see a lot of:

Ghosts
Hellions
Thors
Ravens

Archon

Ultralisk
Broodlord

Resolve
03-20-2010, 03:03 PM
Ghosts/hellions/raven are very good support units. I use them often.

Lugiana
03-20-2010, 03:04 PM
I love using ravens. Though I'm not very good so I'm not sure what that says.

Zaq
03-20-2010, 03:05 PM
Archons def. unused, hellions too.

ryuujin
03-20-2010, 03:06 PM
you dont see alot of ultralisk or flying mustaches of doom because hive tech is a pain~

Avatar
03-20-2010, 03:07 PM
Hellions. I built one once on accident.

Cirno
03-20-2010, 03:08 PM
I actually do see ravens quite often, at least in higher level streams of games that last that long. It is mine and most of my friends' opinions that ravens are probably the best caster in SC2 right now. Their spells are game changing in the same way psi-storm used to be. Not that psi-storm itself is inherently worse than it was in SC1, just that the things it used to counter really well it doesn't counter as well anymore, due to things like ie. mutalisks not being stacked so tightly.

Hellions are still basically useless. "But they kill zerglings!" Yes, but so does pretty much everything else. You don't need a unit specifically for this purpose that has no other use. At least firebats could be stimmed and healed, they seemd to fit into an army better than the hellion does.

Sentries are insanely awesome but I don't see people using them nearly to their full potential usually.

Ultralisks are mostly garbage because what used to make them so strong really seemed to be using them with Dark Swarm, something that may not have been obvious until being forced to use them without Dark Swarm and seeing how fast they really die. They are listed as "armored," making them vulnerable to the plethora of units which do increased damage to armored units, yet they have less armor than roaches do. Banelings seem to carry out the role that Ultralisks are supposed to much quicker and possibly more efficiently, destroying clusters of infantry units and buildings, and not getting stuck in the doorway en route.

Thors are, like ultras, focused down very quickly, but they at least force your opponent to get a mix of units that can do this.

Siege tanks seem to be under-utilized, at least compared to SC1. Possibly because of the lack of things like spider mines for perimeter protection, or maybe cause marauders are just so good in general purpose use, or because they countered so ridiculously hard by immortals, or maybe all of the above.

Infestors. Not sure on where they stand right now, though some are claiming they do now have uses, albeit still much less of the time than ghosts, ravens, sentries, or HTs.

Archons - Significantly less potent now than they used to be. Damage got nerfed, they only do decent damage vs. light units, and their splash damage has been removed. I've heard that they damage everything in a straight line between them and their target. This is dumb. Give them splash damage.

Apollo
03-20-2010, 03:09 PM
Ravens are useful if you see that your opponent is teching to cloaked units (banshees or DTs in particular), or against toss if you're using cloaked units (so you can take out observers).

Hellions - haven't really found a good use yet - maybe with upgraded weapons against zerglings?

Thor - just dies too fast unless you take a dedicated repair squad with it.

Broodlord - zerg are plenty good against air without them between mutas/hydras

Archon - not many people go DT, so they don't get dark archons, and HT are probably better for psi storm, if you tech that way (which most don't)

Reapers - now that they take longer to build (and that everybody knows to D against their supply raids), they just don't have that much use, except maybe as a surprise later in the game?

Ultralisk - games rarely get far enough for them to come out, and when you could mass lings instead, seems kinda wasteful

Ghosts - nukes aren't as good as they used to be, and you need several for real effect - and again, games don't usually last long enough to get a good number of nukes built up.

Infestors - haven't seen one in a week.

Draemos
03-20-2010, 03:10 PM
What are the most unused units in your opinion?

Currently I don't see a lot of:

Ghosts
Hellions
Thors
Ravens

Archon

Ultralisk
Broodlord

Ghosts are pretty pimp vs Protoss, a solid EMP will turn a losing fight into an easy win. Hellions are fun to screw around with, I like burning zerglings and drones with them... there are just alot better options with M&M or Air.

I always try to get atleast one Raven when I'm playing Protoss to keep observers out of my business... and of course they are pretty nice against Banshee's and burrowed roaches too.

Thors do suck though. They need some more armor and possibly some health. They die so freakin easy.

Sammoth
03-20-2010, 03:11 PM
I usually play Terran. Units I don't build:

1. Hellion
They can wreck a mineral line... but they sure have a lot more trouble getting to one than Reapers do.

2. Ghost
200 vespene a pop, require an otherwise useless building to build, and a costly upgrade (cloak) before they're usable.

3. Thor
Big dude's awfully expensive, and will tend to die against a similarly priced array of... just about anything. On the plus side, his backside is so wide you can tuck a good number of repairing SCVs back there.


Underused units I DO build:

1. Raven
The raven is badass. Seriously. Don't mess with this guy. Quite possibly my favorite new unit.

Mut
03-20-2010, 03:12 PM
With the exception of the thor, which i consider to be underpowered and too easily killed, the other terran casters are underused because all casters are underused by the average masses (myself included, im working on it).

The few times i have seen ravens used for more than just detection, i have been leveled by them. Seeker missile is absolutely insane, when used well it can allow one or two ravens to dominate an entire group.

Chung
03-20-2010, 03:13 PM
I usually play Terran. Units I don't build:

1. Hellion
They can wreck a mineral line... but they sure have a lot more trouble getting to one than Reapers do.

2. Ghost
200 vespene a pop, require an otherwise useless building to build, and a costly upgrade (cloak) before they're usable.

3. Thor
Big dude's awfully expensive, and will tend to die against a similarly priced array of... just about anything. On the plus side, his backside is so wide you can tuck a good number of repairing SCVs back there.


Underused units I DO build:

1. Raven
The raven is badass. Seriously. Don't mess with this guy. Quite possibly my favorite new unit.

If you don't build ghosts against Protoss, you probably should start doing that. Cloaking on ghosts is a waste of money.

Darthmidget
03-20-2010, 03:14 PM
I've been using Ghosts alot in my last few games. They're excellent scouts, since people don't seem to have as many detectors as they used to in SC1. Snipe is a pretty sweet ability when you need to focus down a specific foe.

Also, as far as nukes go, they are awesome! Yes, they don't do as much dmg as in the original, but they come down a heckuva lot faster, don't cost any supply, build very quickly, and are much, much cheaper. It takes two or three (not sure) to take down a CC, hive, or nexus. That's alot. Which is why you shouldn't waste your nuke on those w/the intent of destrying them. They force the workers to flee and if they don't the workers burn. Supply depots and pylons go up in smoke. If too may are grouped together a nice nuke can ruin your opponent's supply.

Nukes aren't an "I Win" button, but they are a new, interesting tool the Terran can use to win.

Wingless
03-20-2010, 03:15 PM
Phoenix - rarely seen never seem to be effective at anything.

Joey
03-20-2010, 03:16 PM
Hellions?


Sad to see them on the list.

Why do you ask?

Dear Zerg drones, have you met my friend, medivac hellion drop bomb? He wants to kill all of you.

Comtrav
03-20-2010, 03:17 PM
How is Pheonix not like, at the top of this list?


(...and RAVENS? I should be glad they're underused, so few people realize the awesomeness of Seeker Missile--even though it's a pain to go all the way to Fusion Core. The auto-turret's not bad, either, and Point Defense Drone has its uses.)

Dgerrold
03-20-2010, 03:18 PM
Interesting comments about Archons. I've found that ten dark templars can do a lot more damage than five Archons because they present twice as many targets to the defending forces. I haven't seen yet that Archons represent any kind of advantage, but I'm still playing.

Protoss sentries (did I remember that right?) can create hallucinations, but one shot from a defender and the hallucination is gone, so there's no value there.

Mooks
03-20-2010, 03:19 PM
To those Terran players who don't use Hellions:

Build a factory, get a tech lab.
Upgrade the Hellion.
Build 4-5.
Drive in enemy base, insta-kill every worker unit there.
Drive out faster than they can attack you.

Asurastrike
03-20-2010, 03:20 PM
I use hellion and ghost ALL the time and they are required units for my strat. Ghost is EXCEPTIONALLY useful against protoss because of emp. In a large scale battle, you can kill half of your enemies' health in a second. Then pop stimpack and watch protoss just fall over. Hellion is my starting unit against zerg aside from the 1-2 marine of course. I build a reactor so I can make 2 of them at a time. Then send them to the zerg base to kill drones. 3 hellions can 1 shot ALL drones in an area so the zerg must spread out the workers or they all will die. It's VERY effective against hydra since it deals +16 dmg against vs light after the upgrade. Depending your micro, hellion can be devastating because you can hit and run, and you can burn all units in a line so choosing the firing position is important.

As for raven and thor, they are good supporting units. I use raven when the opponent has roach or dark demplar. Thor is good when you have a dedicated repair squad after it.

Swiftaust
03-20-2010, 03:21 PM
Stealth for ghosts is only really useful if you're going multinuke for harassment.

Not using EMP against protoss is insane. Things that immortals should counter, like marauders and tanks, chew them up once the shields are down.

Ravens are also one of the best units in the game. PDD and Seeker are crazy good.

Zasz
03-20-2010, 03:22 PM
Yeah those of you who are using Ravens purely for the detection are really missing out. Seeker missile is badass against any of the mass strats (M&M, Hydras, Banelings, Zealots, Clumped Tanks, etc.) and can really soften them up before you hit if you know where their army is going to be (and you should with scanner sweep).

Turrets are useful for harassing mineral lines, especially on islands, and last for 3! minutes. That's a long time to have to keep your workers away from...working.

Point-Defense Drone is great for drops into bases protected by static AA. Missile Turrets fire pretty fast, but not fast enough to chew through 200 energy on a PDD.

Ignorance
03-20-2010, 03:23 PM
Archons, ultralisks and thors definitely need to be buffed.
Brood lords are very good. I don't understand why they're so underused. It could be the greater spire and giving up a corrupter required to make them.

Slimey
03-20-2010, 03:24 PM
um... how is the Phoenix... not on this list... its utterly useless.. i mean the whole "lift up a tier one/two ground unit" is crazy cool.. but practical? i think not. A viking can almost kill one in a one vs one.. and the viking has such a broader range of abilities. i mean really.. the Phoenix needs to get nerfed entirely or some re!**# overhaul

Ignorance
03-20-2010, 03:25 PM
um... how is the Phoenix... not on this list... its utterly useless.. i mean the whole "lift up a tier one/two ground unit" is crazy cool.. but practical? i think not. A viking can almost kill one in a one vs one.. and the viking has such a broader range of abilities. i mean really.. the Phoenix needs to get nerfed entirely or some re!**# overhaul
Useless, but still played. I do think they need to have better damage, at least against structures.

Joneleth
03-20-2010, 03:26 PM
Helion
Archon
Infestor